Tokenomics
6min
- Capped at: 468,541,325 $TRESR but can be turned off earlier with a vote
- Cap likely to be hit between 12 and 48 months from initial minting of gameplay emissions
- There will be periodic votes to review the early capping of emissions if marketplace benchmarks are reached
- Initially, $TRESR can be earned through the Treasure Box Game and the Bonus Pool, which will adjust over time to incentivize healthy ecosystem behavior
- $TRESR can be staked to earn veTRESR (a governance token that will become one of the most powerful assets in terms of control over project direction and revenue/rewards capture)
- Certain limited edition merchandise, prize pools, special auctions, and other protocol products and services may also be paid in $TRESR
- In total, the community controls nearly all of the tokens (90%) through Emissions, Liquidity, Diamond Allocations, and a Community-Governed Treasury
- 9% of supply has been awarded to our Diamond Hands community who have voted for a 180-day lock-up with 180 day vesting period
- 15% of the total $TRESR supply will live in the NFTreasury and be controlled by the community via on-chain proposals and voting
- As a percentage of the total maximum tokens, liquidity is small
- This is based on a 90-day predicted net-emissions schedule of “perfect play”, and likely will be a 10% - 50% portion of the circulating supply depending on gameplay
- Part of the game and early incentives will be based around adding and providing liquidity
- Additional plans exist to create permanent protocol ownership of additional Liquidity tokens
- Should the game create sufficient liquidity on its own, any unused liquidity allocation will be burned
- One constraint the project had was a small launch budget - to maximize efficiency in revenue-producing areas (e-commerce), this also results in a smaller initial LP
- Because the purpose of the game is to create deep enough token liquidity to support the revenue loop—paired with the likelihood of participants to “suicide compound” as a way to stake additional JLP—the price is likely to fall over the long term until the revenue loop begins (outside of other unforeseen market forces // our “U-Shaped Recovery” thesis)
*When tokens become available
*Wallets earn 0.02 veTRESR per hour, per 1 TRESR staked
- Neither transferable nor tradable due to the design of the smart contract, i.e. they are locked in the private wallet of the user
- 1 staked $TRESR generates 0.02 veTRESR every hour
- The maximum veTRESR held from a deposit is 100 times the $TRESR staked
- In other words, it takes about 208 days to reach the veTRESR cap. You can always stake more $TRESR to earn more veTRESR
- You can withdraw your staked $TRESR any time. However, your accumulated veTRESR will drop to 0 as soon as you unstake any amount.
- Combined with Treasure Keys to vote on protocol issues
Example: Stake 100 $TRESR, Stake an additional 50 $TRESR on day 5
*Wallets earn 0.02 veTRESR per hour, per 1 TRESR staked
- Capped at 12,865,922,894,685 $SMRTR
- $SMRTR will be burned to upgrade the Treasure Key Levels, allowing higher earnings, more voting power and access to certain gated tools
- Circulating supply of $SMRTR is deflationary as $SMRTR is burned
The treasury will be small with initial funding expected to come via Retail Minting of Treasure Keys. These funds will be allocated strategically within the system based on value and need by the elected Project Team.
Updated 27 Feb 2024
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